
2.FXAA+ɫ޸ĵɫÿ޸FXAAinjFX_Settings.hļעFXAA汾ͬݻ죩
޸֮ǰǵñݡ
Щá粻ȰʧܵͯЬ{:3_105:} 

ע1: ̖Ȟ FXAA PPI Lower Saturation AOֵ
ע2: Дֵ{̫/̫...㶮

/*------------------------------------------------------------------------------
FILTER SELECTION
------------------------------------------------------------------------------*/
// Comment to deactivate an effect. 
//ʹpб (//)ȥP]Ч
#define USE_ANTI_ALIASING //ϿƿHyԇģ, ^P]x,Ȼпܕ
#define USE_PRE_SHARPEN //AJ
#define USE_BLOOM //
#define USE_TECHNICOLOR //ӡЧ
#define USE_TONEMAP //ɫ{̎  (ע: @Ч_)
//#define USE_SEPIA //fƬɫЧ (ע: @ЧP])
//#define USE_VIGNETTE //Ч
#define USE_POST_SHARPEN //J
//#define USE_FINAL_LIMITER 
//ע: ]_Ч, Щ{ǽ^˽zõ
//Ǹx헵ļ{
/*------------------------------------------------------------------------------
FXAA SHADER 
------------------------------------------------------------------------------*/
// Set values to calculate the amount of Anti Aliasing applied
float fxaaQualitySubpix = 0.60;  //_Ч֪, ֻǸX{c, ׃ģ (0.60)
float fxaaQualityEdgeThreshold = 0.133; //ֵģ (0.133)
float fxaaQualityEdgeThresholdMin = 0.0633; //ֵģ(0.0633)
// cu: Ǜ]ɶõx... ^P]x,Ȼ...
/*------------------------------------------------------------------------------
PRE_SHARPEN
------------------------------------------------------------------------------*/
//For higher precision in the calculation of contour, requires slightly more processing power
// ʹøƷ|J
// cu: ]X_PN漰FPSϵķքe
bool highQualitySharpen = 0; //0 = Disable  | 1 = Enable // "1"_ "0"P]
// "J"ʹ, hҪĄ攵ֵ
// ½hֵֻʹ"AJ"Ч
// Set values to calculate the amount of  AA produced blur to consider for the sharpening pass
#define Average 0.8 //Чδ, {^2.5 ʮӰ푮, {0ʧȥJЧ (0.8) 
#define CoefBlur 2 //Чδ, {^2.5 ʮӰ푮, {0ʧȥJЧ  (2)
// Set values of the sharpening amount
#define SharpenEdge 0.2 //Ҫ{2ͺ, Ч@, Ȼe/{ø (0.2)
#define Sharpen_val0 1.4 //Ҫ{2ͺ, Ч@, Ȼe/{ø (1.4)
/*------------------------------------------------------------------------------
BLOOM
------------------------------------------------------------------------------*/
// Number of samples per pixel taken for the Bloom effect. Don't set it to high!  4 = 25spp, 8 = 81spp, 16 = 289spp
#define NUM_SAMPLES2 4 // Must be set with a value dividable by 2
float BloomPreset = 5; // Disabled = 0 (Valid Preset Values = 1 to 9) Preset value 1 to 9 takes control over the next 3 settings.
float BloomThreshold = 1; // The min. level at which the effect starts (Valid Values = 1 to 9, use decimals for finetuning)
float BloomWidth = 1; // Sets the width of the effect (Valid Values = 1 to 9, use decimals for finetuning)
float BloomPower = 1; // The power of the effect (Valid Values = 1 to 9, use decimals for finetuning)
/*------------------------------------------------------------------------------
TECHNICOLOR
------------------------------------------------------------------------------*/
#define TechniAmount 0.30 // 1.00 = Max
#define TechniPower 4.5 // lower values = whitening
// lower values = stronger channel
#define redNegativeAmount 1.0 // 1.00 = Max
#define greenNegativeAmount 1.0 // 1.00 = Max
#define blueNegativeAmount 1.0 // 1.00 = Max
/*------------------------------------------------------------------------------
TONEMAP
------------------------------------------------------------------------------*/
// ֵҪ̫xV, tpĽ...
#define Gamma 1.10 //٤ֵ, h 0.81.2 ߄ (1.10)
#define Exposure -0.10 //ع, h -0.20.2 ߄ (-0.10)
#define Saturation 0.70 //, ֵؓԭ, h -1.55.0 ߄ (0.70)
#define BlueShift 0.00 //ֵ{, ֵؓG (0.0)
#define Bleach 0.00 // ָ, h 0.01.0 ߄
#define Defog 0.000 // ͸RƬ, h 0.00.3 ߄
#define FogColor float4(0.0, 0.0, 0.0, 0.0) //͸RƬɫ, ֵ {,t,S,, h 0.01.0 ߄

/*------------------------------------------------------------------------------
SEPIA
------------------------------------------------------------------------------*/
//һNRƬ
#define Earthyellow // xRƬɫ, ԔՈ injFX_Shaders\ColorTones.png  ֓Qȥ,עҪ]пո
#define SepiaPower 0.5 //RƬ, ֻO0.01.0 (0.5)
/*------------------------------------------------------------------------------
VIGNETTE
------------------------------------------------------------------------------*/
// Vignette effect, process by which there is loss in clarity towards the corners and sides of the image, like a picture frame
#define VignetteCenter float2(0.500, 0.500) // Center of screen for effect.
#define VignetteRadius 1.00 // lower values = stronger radial effect from center
#define VignetteAmount -0.70 // Strength of black. -2.00 = Max Black, 1.00 = Max White.
/*------------------------------------------------------------------------------
POST_SHARPEN
------------------------------------------------------------------------------*/
// Controls additional sharpening applied after previous processing. Strength should be max 0.25!
// AJټJ, hֵҪ^0.25, tʧ
float Sharpen = 0.05; //J (0.05)
/*------------------------------------------------------------------------------
FINAL_LIMITER
------------------------------------------------------------------------------*/
// Controls the strenght of the limiter. 1.000 for default setting
int LimiterStrenght = 1.000; // Чδ, O1, 춻2.0 m^ (1.0)


3.ͬҵԵENBЧģв²

0.74Ľ̳ 
[]
ĺd3d9.dll취
enableproxylibrary =  0,1  ѡ1صʹd3d9.dll档BLOOMɵdlļ
initproxyfunctions =  0,1 ӵŲӵBLOOMɵdlļ
proxylibrary = ļd3d9.dllļ עd3d9.dllҪļ໥Чˡ
[ȫ]
UseEffect=(0,1)  ѡ0shift+f12򿪣ѡ1ĬֱӴ򿪡
alternativedepth =  0,1 һЩЧܣϷдߣѡ0
AllowAntialiasȫݣ=(0,1)Ҳǳ˵AA,ѡΪرգRE4ֱN򿪣òЧáҿ16XQǳټˡ
BugFixMode=(0..5) 3-5-4-1-0-2 ԼԿˣ0.075B3ۿġ
SkipShaderOptimization=(0,1) 1ȡӰŻãܻųһЩBUG
QuadVertexBuffer,δͣĶ㻺壿 ɫ㣬϶򿪽Ϻãڰ׶̫ˣ4һûȽϳصĻ
[Ч]
EnableBloom=(0,1) 1Чƹǽϵߣ.
EnableOcclusion=(0,1) 1ڵ޳㷨˾ֻҪһ򿪻½֡½ֱӳˣ
EnableReflection=(0,1) Ч ϶ҪȷЧͿˡ
enablemotionblur =  0,1  ̬ģЧƶ꣬ɸоģȽϿ᡾4ƼСӰĴ򿪣ڸһЩ±¶Ĳʺڰߣӻ͡
enablewater =  0,1 ˮĴЧ òжˮĵط֡½0.075Bˡ
enableshadow =  0,1 ӰЧ
depthbias =  0 .. 1000 ŻơһЩvideocardsõģԶ˸ڵĻ
EnableDepthOfField=01 °ãЧ򿪣Ч
EnableShaders_3_0=1 °Կ3.0ɫˣ֪0.074fЧûС
AdditionalConfigFile=enbseries2.ini 0.075BкһRE....INIԻӰǷǳġ
[]
keyuseeffect =  1 .. 255 ʮãĬF12ֵļkey_codes.txt
keybloom =  1 .. 255 ʮãЧأĬF9
keyocclusion =  1 .. 255 ʮãڵ޳㷨ĬF10
keyreflection =  1 .. 255 ʮãЧĬF11
keycombination =  1 .. 255 ʮãϼĬSHIFTοԸϼSHIFT
keyshadow =  1 .. 255 ʮãӰӣĬF8ܿ
keywater =  1 .. 255 ʮãˮʴĬF7
öҪϼĬSHIFTʹ
[Ч]
ReflectionPower=(0..100) Чȼ.ķЧ߽ͦ70ҡ
ChromePower=(0..100) Ч (汾ܲ).Ҳ߲֪ͦûã
usecurrentframereflection =  0,1 1ʹõǰ֡ΪӰ0ʹǰ֡ͼΪӰӰ쵽ٶ
reflectionquality =  0 .. 2  0ʾٶȡ 0ɡ
ReflectionSourceSpecular =  0 .. 100 ڷЧм뾵ʣɫԷЧӰ졣Щֻøͨķ䵭ֵй
reflectionsourcetfactor =  0 .. 100  ڷЧм뾵ʣԷЧӰ졣Щֿܻʵ䷴Ӱ泵۱仯
useadditivereflection =  0,1 ЧӵĻɫϣ 0ζŸ͵ķ䣨ϲͣ
reflectiondepthbias =  0 .. 1000  ŻơһЩvideocardsõģ˸ͷ󡣡Ӱ°汾ò뾰Чء
UseLowResReflection=(0,1) ʹСģΪӰ񣬿ĥɰ䡣˿ĥɳЧƼ򿪡
ReflectionSinglePass=1 °ģ
UseEnvBump=1͹ͼЧ
EnvBumpAmount=100͹̶йء
EnvBumpOffset=100͹̶йء
ReflectionFlip=0 ˡ
[BLOOM]
BloomPowerDay=(0..100) ЧȼĻ
BloomFadeTime=(0..100000) ЧĻȱ仯Ӧʱ䣨룩
bloomconstantday =  0 .. 100 Чڰǿȵȼ
bloomquality =  0 .. 2 Ч 0Ϊ
BloomScreenLevelDay=(0..100) ðʱһеı
BloomCurveDay=  -10 .. 10 ڰʱЧֵӰɫȣʵӾЧ ֵ֮ϲʸоҿֵԽԽעʱҹֿõ
bloompowernight =  0 .. 100 ЧҹǿȵȼĻӰ
bloomconstantnight =  0 .. 100 ЧҹǿȵȼĻӰ
BloomCurveNight =  -10 .. 10 ҹʱЧֵӰɫȣʵӾЧ ֵ֮
BloomScreenLevelNight=(0..100) ҹʱһеı
bloomadaptationscreenlevel =  0 .. 100 ĻȰٷֱȣƼֵbloomscreenlevelday 
bloomadaptationmultiplier =  0 .. 100  ʱĹȣĻȴBloomAdaptationScreenLevel ʱʹá100Ӧ
bloomallowoversaturation =  0,1  0 ͵ӦĻ͹ɹ͡ϲ֡
BloomMaxLimit=100 ǿȵֵɣ
[SSAO]
UseFilter=(0,1) ˹ܣEnableOcclusionŵȡ˾˻˸ë
OcclusionQuality=(0..2) occlusionЧȼ0ߡĿǰBUG
FilterQuality=(0..2) Чȼ0ߣٶ
darkeninglevel =  0 .. 100 ڵİĺڰˮƽ ԽԽ
brighteninglevel =  0 .. 100 ڵԵ ԽԽ
illuminationlevel =  0 .. 100 ֱʱĹߴ䡾ɶٺأ
additiveilluminationlevel =  0 .. 100 δֱİȡҾøһЩΪá
useambientocclusion =  0,1  ʱ
useindirectlightning =  0,1 䣨Ӱܣ򿪣
*Warning, depending from mod version preset may be disabled.
**Two keys required for operating, f.e. SHIFT F12 activates modification by default.
[ɫ]
darkeningamountday =  -100 .. 100 ڰĻڰռıֵֵӺڰӰ죬ƼֵҪ̫
screenlevelday =  0 .. 100 ʱһеı
screenlevelnight =  0 .. 100 ҹʱһеı
darkeningamountnight =  -100 .. 100 ڰĻҹռıֵֵӺڰ ƼʹֵҹʵӰ죬Ƽֵ
gammacurveday =  -10 .. 10 ڰʱЧֵӰɫȣʵӾЧ ֵ֮ Ӱֱӡ
gammacurvenight =  -10 .. 10 ҹʱЧֵӰɫȣʵӾЧ ֵ֮Ӱֱӡ
ColorSaturationDay=1 ɫ޶ȣ3Ѿˣٴ˵ɫɫˡ
ColorSaturationNight=1ɫ޶ȣ3Ѿˣٴ˵ɫɫˡ
UsePaletteTexture=0 ʹõɫʣ
weathermod =  0,1 MODɫʱͣá
[ˮ]
usewaterdeep =  0,1 ƽȹɲͬˮ֮ĹӰ仯
waterdeepness =  0 .. 1000 ͬˮ͸ȴ
WaterQuality=  0 .. 2 ˮЧ 0
[Ӱ]
shadowfadestart =  0 .. 1000 ܿӰ
shadowfadeend =  0 .. 1000 Ӱȫʧľ
shadowamountday =  0 .. 100  Ӱڰ
shadowamountnight =  0 .. 100  Ӱҹ
shadowscreenlevelday =  0 .. 100 ռӰģʽʱһеı
shadowscreenlevelnight =  0 .. 100 ҹӰģʽʱһеı
shadowquality =  0 .. 2 Ӱ 0ġ
useshadowfilter =  0,1  Ӱ
filterquality =  0 .. 2 Ӱ 0
[]
forceanisotropicfiltering =  0,1 ԴϷǿʹøԹˡ ˵ԿFFЧ,ǿƼ򿪣Ӱ̫ˣƼ򿪡
maxanisotropy =  1 .. 16 ̶ȵĸԹˣֵԽԽFF򿪣Ƽ16X
forcedisplayrefreshrate =  0,1 ǿʹù涨ˢ
displayrefreshratehz =  60 .. 240 Զreflreshʡ棬ȷʹϷ 
[̬ģ]
motionblurquality =  0 .. 2 ̬ģ 0
motionblurvelocity =  0 .. 100 ̬ģʱӰ
motionblurrotation =  0 .. 100 motionblurvelocityһ
[PERPIXELLIGHTING] ɫգ
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
[DEPTHOFFIELD]°ѡѡӦǰ桿
DOFQuality=0 Чѡ2
DOFNumberOfPasses=1 
DOFFocusRange=70 ࣿ
DOFBlurinessRange=1ԶģӰȣ 
